Shameless Plug Ins

Thursday, March 8, 2018

Divas' Festa (CB07) COTD Week #3: What do you mean you're striding already!!!!!!

Welcome back, again, for week #3. This is gonna be a good week, I can feel it.
Magical Center, Nina
[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[AUTO](VC)[1/Turn]:[Soul Blast (1)] When this unit becomes in harmony, or when your G unit Stride, you may pay the cost. If you do, draw a card, choose a card from your hand, call it to (RC), and until end of turn, it gets "[AUTO](RC)[1/Turn]:When this unit becomes in harmony, Counter Charge (1).".
[CONT](VC/RC) Generation Break 2:When this unit is in harmony, this unit gets [Power]+5000.

Well, it was a nice run Lauris, but now, its time for someone that can give a little back (And who isn't a complete washboard, yeah, that's right, fite me) to the deck in the form of what they needed the most, a CC.

For a SB, we get a draw and a high potential CC, which is amazingly helpful and exactly what the deck needed. This makes Ange more usable without blowing all our CB right away. The call from hand also works amazing well with Playstation Vita or any other card similar to her we may get in this set. Also, unlike Miracle Lauris, she doesn't require a field to use the stride skill, same as Wonderful Lauris, so that's a plus in this control meta and makes Wonderful the obvious backup (As Shizuku is moving away into her own deck) to Nina.

Her GB2 skill is practically a clone copy of Wonderful Lauris in that its a 16k beat stick on V or R, so Citron memes can stay. If their's anything wrong with the card, is no bouncing at all can hurt with re-setting up Harmony, but that can be fixed if you stride any act phase bouncer, hopefully we get one, otherwise we're stuck with Celebrate Lauris and Ange

Oh, and I wanna throw my ring in the hat (I'm writing this the day Nina got spoiled) and say that Alk is the true Harmony boss of the set. Lets see if I'm right...

 
      Duo Making Dream, Iori

[CONT](RC):If you do not have a grade 3 or greater vanguard with "Duo" in its card name, this unit gets [Power]-5000.

Uh, okay. First off, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH IORI MY FIRST DECK BOSS, I LOVE YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Okay, now that that's out of my system, I'm severely disappointed she's not a G3 or a foil (So I can't get SP's of her) but as for the skill itself, its...not bad. Not only is she 11k if you ride her, the only time she won't be is on turn 1 and 2, and most of the time, you won't really call her down on turn 1, so it only being offline for 1 turn for such a big body on a G1 is pretty nice. 

It gives some aggression the deck lacked while being defensive too, I don't know if you'll play 4 of her in a standard Duo deck (PG, Fodder and Peace are staple first), but she definitely has uses. 

(Cries over Iori not being a foil)


       Duo Minimum Truth, Rhone

[AUTO](RC):When an attack hits a vanguard during the battle that this unit boosted, choose one of your rear-guards with "Duo" in its card name, and you may return it to your hand. If you do, reveal seven cards from the top of your deck, choose any number of cards with the same card name as the returned card from among them, put them into your hand, and shuffle your deck.

Welcome back, Rhone. Thank you for coming back and actually helping Duo's by giving them a legit good card.

Not only can this card enable your combo's, she's live as soon as you can attack. Even if you don't have any pieces, she can at the very least, bounce herself, so you're not leaving something to die in this control meta. The fact that she can be used as many times as she boosts, boosting anything I may add, is such a helpful card. Even if you don't find anything, you'll still get a free bounce, if you're lucky, you could even grab multiple pieces.

She just has much more use than Darling and you're not waiting around for her to die, to use her. Rhone not only dodges control, but helps with your combo's. Now...if only she wasn't top 7, top 10 would've been better, but oh well, nitpicks.

Thank Messiah for a good Duo card.

Chouchou, Lucille
[AUTO] Generation Break 2:When this unit is placed on (RC) due to the effect or cost of a card during your turn, choose three of your units, and they get [Power]+5000 until end of turn.

Not much to say about her, she's a pretty nice back-up if you decide to use her. Just giving 3 units 5K on a Lapria turn is nice. Olyvia too, heck anything that calls card's. Cost part of her skill is interesting, probably future proof for new Tirua.

I like her more than Muritz as she makes you minus for an extra attack, while this can help push higher numbers, if only Muritz didn't cost you card advantage, but I can totally see why you'd run her instead. I can even see people running both. Nice card is nice.

Chouchou, Amalia
[AUTO](RC):[Soul Blast (1) & Choose up to one of your other rear-guards with "Chouchou" in its card name, and put it on the bottom of your deck] At the end of the battle that this unit boosted, you may pay the cost. If you do, draw a card. Then, you may put this unit into your soul. If you do that, choose three of your units with "Chouchou" in their card names, and they get [Power]+5000 until end of turn.

Oh, a new starter for the ChouChou train, and hey, its not too bad.

While the cost of her is gonna be hard on the deck, currently, if the deck can get some actual SC, we can pretty much use the starter as a filter of sorts, while being aggressive in the early game as it allows us to call and return and draw, in case we're fighting against control, or just don't wanna commit to a certain board, early on.

Once we're done with that, she can plop in the soul and give 3 units 5k, kinda like the G3 above. Maybe this is a sign for what Tirua's going to do. Will have to see.

Duo Achievement Promise, Colima
[AUTO]:[Choose a card with "Duo" in its card name from your hand, and discard it] When this unit is placed on (GC), if you have a vanguard with "Duo" in its card name, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle. Choose up to three cards with "Duo" in its card name from your drop zone, and put them on the bottom of your deck in any order. If three cards with the same card name were put, draw a card, and Counter Charge (1).

I had expected this, and here we are, a new Duo PG. And well, GG Aria, thanks for everything.

At worse, this lets you return a trigger or duo piece back into your deck, at best, you return 3 of anything and CC and draw, which is really nice. Not much else to say, really, she's 100% better than Aria just because she's not vanilla.

The only bad thing about her is that she needs a Duo discard, and Duo's don't have any stride fodders yet, so lets hope that changes, otherwise that may hurt consistency.

Chouchou, Mirena
[AUTO]:[Bind this card face up & Choose another card with "Heal" from your drop zone, and bind it face up] When this card is discarded for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).
Not much to say here, the RR heal's every clan's been getting is confirmed to be just ChouChou. Feels bad that Duo and Prisms won't be getting them, but this was to be expected.


Immaculate Symbol, Furia
[ACT](Hand):[Put this card into your soul & Choose a card from your hand, and discard it] If you have a grade 0 vanguard, search your deck for up to one card named "Mermaid Idol, Riviere", ride it on your (VC) as [Stand], and shuffle your deck.
[CONT](RC):All of your vanguard with "Riviere" in its card name gets "[CONT](VC):All of your rear-guards cannot be chosen by the effects of your opponent's cards.".

And now we've hit the Riviere support, starting with this cute little G1 here. 

Her first skill is really decent for getting the preferred ride, and can even let you accelerate up, long before your opponent even starts (And more). It is a -2 to do so, but you'll get a card back from the chain going off, so its only a -1. Now, alone this isn't that great, but as you'll see, she combo's with the other cards listed below.

Also her 2nd skill is amazing, pretty much giving your VG the ability to stop anything from touching your card's. So even cards that get pass resist can't touch you like the Destiny. Now, hand locking and Rinne do work (In Rinne's case, they're already affected before they hit the board).

Good card is good.

Maturity Talent, Sarena
[ACT](Hand):[Put this card into your soul & Choose a card from your hand, and discard it] If you have a vanguard named "Mermaid Idol, Riviere", search your deck for up to one card named "Super Idol, Riviere", ride it on your (VC) as [Stand], and shuffle your deck.

[AUTO](RC):When your vanguard with "Riviere" in its card name attacks, you may return this card to your hand. If you do, call this card to (RC).

Just like the G1 above, this card shares the same ride fixer skill, and when combined together, allows you to easily ramp up to G2 on your literal first turn. Which is just crazy. 

Her 2nd skill though, its simple and amazing, just bounce and call her, giving you multi attacks, as soon as turn 2....or even 1 if you ride up too G2. Too good not to run at 4.

Spirited Star, Trois

[ACT](Hand):[Counter Blast (1) & Call this card to (RC) & Choose a card from your hand, and return it to your deck] If you have a grade 2 or greater vanguard, search your deck for one card named "Top Idol, Riviere", ride it as [Stand], and if that card rides on a grade 3 unit, choose a face down card from your G zone with "Riviere" in its card name, and Stride it on your (VC). Shuffle your deck.

[AUTO](RC):[Soul Blast (1)] When your grade 4 or greater vanguard with "Riviere" in its card name attacks, you may pay the cost. If you do, [Stand] this unit.

And here she is, Trois. I thought she was gonna be a stride, but boy am I wrong, and wow, I never expected anything like this...

First off, her first skill pretty much gets you on Top Idol Riviere, and if you rode on top of another G3, free stride for the price of calling her and returning a card back to deck from hand. So pretty much, enjoy riding up from G0->G2 turn 1, then riding G3 and using her to stride while the opponent is on G1. That's nuts in itself. 

What makes her even better is that she's a self restander when you stride...for a SB. Not only can you stride while the opponent is on 1, you got a G3 restander and a G2 multi attacker. Insane. Though, before you call her broken, remember, you'll need 2 CB, the G2 and 2 G3's, one at least being Trois, so its not so easy to pull this little trick off. 

You're playing the high-roll game, and you'll sometimes get it, but sometimes you won't. Keep that in mind.

Seedling Voice, Lauris
[AUTO](RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)

[AUTO](RC)[1/Turn]:When four or more of your units are in harmony, Soul Charge (1).

[ACT](RC):[Counter Blast (1) & Put this unit into your soul] Choose one of your rear-guards with the harmony ability, return it to your hand, draw a card.


Here you go Lauris fans, this is what you wanted right? A new Lauris :^)

Jokes aside, I saw something like this coming, why make Nina the new strider if you were gonna have another G3 Lauris, it made no sense. Lauris also isn't getting a stride, otherwise I'm sure we would've seen her art already.

On the bright side, Lauris herself is a pretty good starter. She's practically Akari but with an addition CB1 restriction...except she can be used early game (Against control) while also supplying the deck with some much needed SC. Plain, simple and dodges control. Akari is gone...unless you're playing a generic deck with no other better starter. 

Dinky Echoes, Parla
[CONT](Trigger zone):If you have a vanguard with "Raindear" in its card name, this card gets grade +3.

Yeah, its a trigger that counts as a G3, cry your heart out D-Robo's (Not that it'd be healthy for them to have it anyway).

Instant staple, nothing else needs to be said.



Restful Music, Lumie
[AUTO](RC):When your drive check reveals a grade 3 card, choose a card with "Raindear" in its card name from your drop zone, and you may return it to your hand.

[ACT](RC)[1/Turn]:[Choose a grade 3 card from your hand, and discard it] Draw a card. If you have a vanguard with "Raindear" in its card name, you may put this unit into your soul. If you do that, Counter Charge (1).


So, Raindear got another starter, and she's decent, for sure. Though, I'm not sure it'll fully replace Fratte. First off, her first skill pretty much gets your stride fodder back, which is decent considering Peaceful has a decent-ish rear guard skill to take advantage of (Even though you'll have to wait till next turn to use it). That is if you don't use it as fodder again, but at the same time, its still a +1.

Second skill is decent too, discard a G3 to filter is whatever, but combined that with a way to CC, and the deck's happy as it can use that fuel for more CB intensive cards. Separated, these skills are meh, but combined they make a decent starter, if you decide to go that route.

But at the same time, she'll be staying around longer if you want to + with her, so against control, she'll be wasted, while Fratte only needs you to be at G3 to go off, and her skill may be a minus, but it still lets you multi attack. Honestly, its up to you which one you prefer. Can't go wrong with either, but I'm sure whatever the new Raindear is will probably sway a lot of people.

Brilliant Clouds, Shibuki
[AUTO]:When this unit is placed on (RC), choose a card with "Shizuku" in its card name from your soul, and you may put it into your hand.

[AUTO](RC):[Counter Blast (1) & Soul Blast (1) & Return this unit to your hand] At the end of the battle that this unit was boosted by a unit with "Shizuku" in its card name, you may pay the cost. If you do, draw a card.

Shizuku support time, and its pretty good. Shizuku moved away from Harmony (As seen below) and she makes a fine back-up to the pure Shizuku deck.

Adding any Shizuku from soul on place is pretty nifty, especially with how much the deck can call and bounce, to call to again. All for free too.

2nd skill is great just because it gives you a draw and dodges control, CB1 and SB1 is somewhat costly, but its not that bad if the deck can get some form of CC/SC. Both skills combined make it a pretty good card and a good back-up.

Splendid Fortune, Shizuku

[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] Reveal five cards from the top of your deck, put up to two grade 3 cards or cards with "Shizuku" in their card names from among them into your hand, and shuffle your deck. Reveal up to five cards with "Shizuku" in their card names from your hand, this unit gets [Power]+5000 for each of those cards, and your opponent cannot call cards from hand to (GC) with the same grades as the cards revealed with this effect during the battle that this unit attacked.


And here she is, in all her glory. All her wonderful, wonderful, harmony-less glory.

Let's be real here, she's a good card, but that's all. She's -not- amazing, and not broken in any way. Let me explain, her first part of her skill is a +2 -IF- you hit the two, and while Full Bright Wish makes it more consistent, the +2 is still RNG based. Which, while fine, can always whiff. But if you hit it, you hit a +2 on first stride, so that's not too bad.

Next, her glory skill is also RNG based. It requires you to have the Shizuku's required to stop your opponent from guarding with those card's. So if you wanna stop G0's, you need to keep the Shizuku G0 in hand, and the only way of doing that without bouncing her is using her, which also makes her kinda terrible after you stop spamming the G0.

You also have to keep the G1 in hand to stop PG's, so bare minimum, you wanna keep G1 Shizuku, and while that's not impossible, that means not calling her and not being able to guard with her. She's a catch 22, you want these card's in hand, but you can't use them unless you bounce them back, but you're not bouncing them back when on Splendid Fortune, unless you run specific cards that do that for you, and looking at the support card's, they don't really do that.

So in the end, while her skill is pretty good, its still RNG based, so do keep that in mind. And before people come throwing insults at me, I'm not saying she's bad, she's not, but she's not -amazing-. 

And that's a wrap for this week. A heck of a ride, ngl, but nothing that tops Coral yet. 

Okay, that's still weird to say, but its true. I'm hoping we see Prisms and more higher rarity ChouChou stuff next week, hoping Bushi has saved the true best till the end. But overall, a decent week. 

Until next week, catch you fishies later. Btw, come check out my Bermuda Discord, its quite active https://discord.gg/E9hkJaF

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